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Vegeta

I had the amazing opportunity to collaborate with the team at Reallusion recreating the iconic Vegeta from DragonBall. I seamlessly integrated CharacterCreator with the ZBrush FaceTools plugin, transforming Vegeta into an expressive 3D character ready for animation, gaming and so on

Using Majin Vegeta from Dragon Ball as inspiration, I used Face Tools to quickly establish the facial anatomy base in ZBrush, allowing a faster sculpting process while maintaining artistic control over the character’s expression and features.

The model was later integrated into Character Creator for shading and final presentation within the Reallusion pipeline.

The full workflow was later featured in Reallusion Magazine.

Tools: ZBrush · ZBrush Face Tools · Character Creator

Article published by Reallusion. More details in

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